It’s been long overdue since my last blog update. I’ve been working on a lot of realtime engine work at my job using Unity and Unreal. I’ve also had the chance to use Vray a lot more in both Max and Maya.
Most automotive work require perfect, clean materials, so I’ve been digging into creating custom, worn down materials in Vray. Here is a sample of a blue plastic material being worn down by rust and another with scratches. I’ve been getting into Substance Painter and Designer as well, so I will be posting those updates as I make progress.