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Fume FX Fire Breathing Sim

I just wrapped up my fire breathing simulation using FumeFX and 3DS Max. I am happy with the overall results, especially with the initial splash impact of the fire on the cylinder. I ran into a bit of a challenge with creating clean render passes using “Render Elements” in the Scanline renderer– There are a few spots where the alpha’s get weird since there is a lot of overlapping smoke and fire in the sim.

FumeFX Fire Breathing Simulation from Aunmar Mohammed on Vimeo.

I plan on jumping to Marvelous Designer next to create nice looking clothing.

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