Download my resume as a PDF here: Aunmar_Mohammed_Resume


Aunmar Mohammed




CREDENTIALSExperienced 3D Artist with over 8 years of experience in creating realistic 3D models and animations


CG Supervisor                                                                                                                                  July 2015 – Present

Jackson Dawson/Texel Logic, Dearborn, MI

  • Strong leadership abilities with a desire to confidently lead, motivate, develop and supervise a team
    • Provide clear direction to all departments, set clear objectives and monitor the process, progress and results
    • Communicate and liaise with department leads to arrive at efficient, cost-effective solutions best suited for the project
    • Work with the director and producer to help define and refine the creative requirements of projects so they can be technically achieved within budget
    • Filter diverse feedback from both client and project director to members of the team
  • Proactively investigate and implement technology, tools and methods appropriate to the art direction of the product
    • Meet with Technical Artists and Developers on a regular basis to identify inefficiencies or technical problems with the toolset and pipeline, and put in place a plan-of-action to resolve such issues
  • Train the team members and review their work, ensuring high standard results
    • Educate artists on how to work with the real-time and pre-rendered pipeline, processes and tools
    • Attend daily sessions with the team to give feedback/approvals
  • Work with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists
    • Liaison where necessary with clients and third-party contractors
  • Successfully launch and maintain releases of consumer facing applications
    • Ford Truth About Trucks (TAT) Kiosk – 2017 Major Update
    • Lincoln Experience Center – Launched Summer 2016
    • 2016 F-150 Pro Trailer Backup Assist Interactive Exhibit – 2016 NAIAS
    • 2017 Ford Safety Technologies Kiosk – 2017 NAIAS

Lead 3D Modeler                                                                                                                   October 2011 – July 2015

3DExcite/RTT, Inc., Royal Oak, MI

  • Leads a team of Modelers to create assets that are used for high-end rendering and realtime visualization for marketing and advertising
  • Redefined RTT’s modeling pipeline which lead to a 40% efficiency when turning around models to other departments
  • Acts as a pseudo-project manager when working on projects
    • Client facing and communicating with clients regularly
    • Produces schedules/timelines, estimates, and proposals for new projects
    • Regularly delegates modeling tasks to 5-8 modelers
  • In charge of interviewing, hiring, and training prospective modelers  
  • Responsible for developing the modeling pipeline for creating lifestyle assets
    • Increased revenue for RTT into 6-figure amounts
  • Spear-headed the effort for creating rendering and marketing assets for Kia
    • Lead to repeat multi-million dollar contracts
    • Lead the modeling and unwrapping of an entire vehicle in only 2 weeks
    • Timeline allowed RTT to create rendered assets for Kia’s newly released vehicle at the time, the 2014 Kia Cadenza
  • Works closely with many footwear apparel companies to create 3D models for visualization and 3D printing
    • Defined a pipeline that would take a highly visualized model and create a full scale 3D printed model with colored textures
    • This pipeline was used for rapid prototyping many different shoe designs

3D Modeler/Animator (Contract)                                                                           November 2010 – October 2011

Raytheon, Troy, MI

  • Created 3D automotive, military, medical, and aerospace simulations and animations
  • Created highly accurate and detailed 3D models of technical and non-technical components, systems, and environments from scratch or with limited resources
  • Modeled, rigged, and animated life-like character and mechanical objects for use in curriculum courses to teach students, teachers, and specialists within the field

Lead 3D Artist                                                                                                               February 2009 – February 2011

Mechanical Simulation Corporation,  Ann Arbor, MI

  • Used 3DS Max, Zbrush, and Photoshop to be used with low polygon models in a real time simulator
  • Increased library of 3D models by 50 percent in the company’s software: CarSim, TruckSim, and BikeSim
  • Created a professional training guide for automotive companies including Ford, GM, and Toyota

Advanced 3D Instructor                                                            

Eastern Michigan University, Ypsilanti, MI                                                                                                       August 2012 – Present

Washtenaw Community College, Ypsilanti, MI                                                                                              January 2017 – Present

International Academy of Design and Technology,  Troy, MI                                                       August 2011 – November 2013

Baker College,  Clinton-Township, MI                                                                                                            March 2011 – June 2011

  • Teaches students in the following courses:
  • Advanced Character Creation in 3DS Max, Maya, Zbrush, and Substance Painter
  • Principles of Animation and Character Animation in 3DS Max and Maya
  • Physics and VFX using 3DS Max (MassFX and FumeFX) and Maya (Bullet, nDynamics, and Bifrost)
  • Advanced Rendering and Compositing using V-Ray and After Effects


Software                                                                             Skills

  • 3ds Max/Maya
  • Zbrush/Mudbox
  • Substance Painter/Designer
  • Photoshop/After Effects
  • V-Ray/iRay/Mental Ray/Arnold
  • Keyshot
  • Unity/Unreal Engine
  • Github/Bitbucket
  • Jira/Atlassian
  • Create low poly/optimized assets for real-time
  • Create highly detailed assets for prerendered CG
  • 3D Environment Creation
  • 3D Automotive Creation
  • Lifestyle/retail Creation
  • Agile/Scrum Workflow
  • Project Management


Master of Science, Technology Management                                                                                               April 2012

Eastern Michigan University, Ypsilanti, MI

GPA 4.0/4.0

  • Concentration in Simulation, Animation, and Gaming Management
  • Teaches advanced courses in 3DS Max and Maya

Bachelor of Science, Simulation, Animation, and Game Design                                                             April 2010

Eastern Michigan University, Ypsilanti, MI

GPA 3.4/4.0

  • Awarded the Most Outstanding Student in the S.A.G. degree program 2009-2010
  • Project Leader for simulation project present at the 2010 Undergraduate Symposium recreating a drunk driving accident using dynamics
  • Dean’s List winter 2009, fall 2009, and winter 2010